Monday, December 13, 2010

Reflections Part 5 (Another Example)


Above is the image from the previous post, but without the circled highlights and with an inset image that uses the same lighting but with the subject positioned for short lighting. What is most notable about these images is that they employ a very common lighting setup, with the main light positioned about 45 degrees off of the camera-subject axis and somewhat above the face. You'll find some variation of this type of lighting in many high-volume portrait studios around the world. Fill lighting of some form is usually combined with the main light to control shadow detail. While the character of the highlights will vary from one implementation to another, the positions will remain largely the same. You can expect to have a highlight on the forehead, the tip of the nose, on one or both cheeks, and, depending on facial structure, a few other spots. You can create hard, distinct highlights by using small sources pointed squarely at the subject, or much softer areas of glow when using very large sources in combination with appropriate makeup. In an upcoming post, we'll look further into how to control these highlights. For now, we'll leave the ubiquitous and take a look at something completely different.



Taking Advantage of Direct Reflection


The above image was created with an unconventional lighting consisting of a large Fresnel light immediately in front of and above the subject. That light was pointed almost straight downward, and feathered ever so slightly back toward the camera, resulting in a beam of light that just grazed the front of the face. A silver reflector was placed just in front of the subject and slightly below his hands. Additionally, kicker (accent) lights were placed behind the subject at approximately + and - 150 degrees off the camera-subject axis.

Minimizing Direct Reflection

This image helps demonstrate some interesting properties of direct reflection. First, the direct reflections of the business portrait are gone, replaced here by a line of specular reflection along the bridge of the nose, and a distinctive highlight on the lip. The near absence of specular highlights occurred because the direct reflections of the Fresnel source were projected downward off the face and not back toward the lens. Only the aforementioned nose and lip highlights can be seen by the lens. The reflector acted similarly, projecting light obliquely up across the face. The result is just a hint of glow across the face. Here, the goal was to minimize visible direct reflections on the face, but the kicker lights performed in quite the opposite manner.

Maximizing Direct Reflection

Unlike the frontal lighting, where direct reflections were mostly directed away from the view of the lens, the kicker lights were positioned to take full advantage of direct reflection. The specular highlights along the sides of the head are largely direct reflections of the kicker lights, and, as direct reflection is more "efficient" than diffuse reflection, these highlights are quite bright. In fact, the main light metered more than one stop brighter than the kickers, yet the lighting along the sides of the head appears brighter. Keep this in mind when placing accent lights. They can look brighter than you expect.

Next Post

In the next post we'll look at lighting darker skin tones.

Thursday, December 9, 2010

Reflections Part 4 (Real-World Examples)

Finally, we're ready to take a look at some real-world portraits and examine reflection at work. Before jumping to today's portrait, I'd like reiterate a few things. First, skin will reflect light in both a diffuse and specular manner. The amount of diffuse skin reflection depends largely on skin tone, with darker skin reflecting less. The amount of direct reflection depends on the skin's surface sheen, and will be strongly influenced by the position and size of the source.



Above we have a rather typical business portrait in which areas of specular (direct) reflection have been circled. These shiny patches are actually reflections of the light source (direct reflections) superimposed on areas of diffuse reflection. If you look carefully, you can often make out the shape of the light source in such reflections. No place are they more distinct than in the direct reflections in the eyes (aka catchlights). Clearly, these specular patches vary in size. Notice that surfaces that curve gradually, the forehead for instance, will have larger, and generally less intense, highlights. Smaller areas with a very distinct curvature, such as the bulb of the nose, will have smaller and more intense areas of reflection. The position and size of reflections will vary depending of the size and position of your light sources. The circled areas in today's portrait are all reflections of the main light, but any light, including a fill light, can create specular highlights.

In the next post, we'll look at an unconventional portrait that digs deeper into the properties of reflection. In the meantime, if today's material was new for you, take a look at your pictures and those of other photographers and examine the highlights. You can learn a lot about how an image was created by doing so.

Friday, November 26, 2010

Reflections Part 3

Today I will be adding a bit more about diffuse reflection, but before I get started, I think it would be wise to backtrack a bit.

Reflection, Absorption, and Transmission

Reflection is just one phenomenon that light can experience when it encounters a boundary (surface) traveling from one medium into another. When light hits a boundary, it may also be transmitted through the new medium or absorbed by it. For the purposes of our discussion, these three phenomena (reflection, absorption, & transmission) account for all of what light can do when it leaves one medium and encounters another. What is not absorbed or transmitted is reflected. The degree to which light is absorbed, transmitted, or reflected will depend on both the substance and the nature of the surface boundary. For example, clear glass will transmit a large portion of the light that hits it, and absorb relatively little. It can be an efficient direct reflector, but a poor diffuse reflector. If the surface of that glass is etched to produce a frosted surface, it will reflect much more light in a diffuse manner and not nearly as much directly. Unlike glass, black soot will be poor light transmitter, but a very good absorber. As it absorbs much of the light, it will be a relatively poor reflector. I think you get the idea.

Diffuse Reflection

Diffuse reflection was described in the first post on reflection. If you didn't read that, you may want to jump back two posts. An ideal diffuse reflector reflects light in an omnidirectional way. As a result, the surface will appear the same to the viewer regardless of the angle at which the light approaches the surface and from which it is viewed. Surfaces that reflect in a primarily diffuse manner are usually dull in appearance, but this doesn't have to be the case. For instance, a surface covered in fine crystals or glass beads could be both brilliant and reflect largely in a diffuse way.

We are surrounded by diffuse reflection. Our perception of form, luminance, and color are largely a function of how we see diffuse reflection. Foliage, sidewalks, clothing, and painted structures reflect the vast majority of light in a diffuse manner. Light meters are calibrated under the assumption that the metered scene will consist largely of diffusely-reflecting objects, and that, on average, the scene will reflect about 18% of the light that hits it. This leads us to the next topic.

Reflectance

Reflectance is a measure of the percentage of light that is reflected relative to the amount that is incident on the surface. All other things equal, a lighter-toned surface will have a higher reflectance than a darker one. Darker surfaces generally absorb a greater portion of the incident light, leaving less light to bounce back. I'll explore reflectance in more detail, especially as it relates to balancing the specular and diffuse reflections on a face. The following posts will be more fun, with real-world examples showing applications of the boring stuff of the past three posts.

Wednesday, November 10, 2010

Reflections Part 2

In the previous post on reflections we covered the basic characteristics of direct (specular) and diffuse reflections. In this post I'd like to address three characteristics of direct reflections: direction, size, and intensity.

DIRECTION

Direct reflections have a very definite sense of direction. In fact, on a plane reflective surface, the angle at which the light approaches the surface is exactly the same as the angle at which it leaves. This principle is most often stated as: the angle of incidence equals the angle of reflection. It can be extended to non-planar reflective surfaces using the tangent to the surface at the point of reflection. All of this is shown in the diagram below. This principle is very important and explains, among other things, why a light's placement can have a big impact on its apparent strength.



SIZE

The size of the reflection will vary based on the curvature of the reflective surface. Compared to a reflection on a plane surface, convex surfaces will yield a smaller reflection and concave surfaces a larger one. For convex surfaces, such as spheres, a smaller radius of curvature will yield a smaller reflection. This is shown in the diagram below, where the grayed areas represent the reflection. The implications of this principle are numerous, and it explains why, for instance, a specular highlight on one's nose is much smaller than the one on the forehead.



INTENSITY

The intensity of a reflection depends not only on the intensity of the source, but the size of the reflection. For instance, in the diagram above, the smaller reflection on the smaller sphere will be brighter than the reflection on the larger sphere. That is because both must reflect the same amount of energy, but must do so over differing surface areas. And, this explains why the that small specular highlight on the nose is brighter than corresponding hot spots on the cheeks or the forehead.

The next post will be a quick one on diffuse reflection, and then I'll try to bring it all together by applying these principles to real-world applications and examples.

Tuesday, November 2, 2010

Reflections Part 1

First, I apologize again to anyone who was looking for new content here. I made a promise I couldn't keep, and I'll not do that again. Nevertheless, I will try to add new content as time permits.

Today I'd like to start the first of several posts on light reflection. For me, it is the most important of all lighting concepts. I'll try to keep the technical stuff to a minimum, using visual aids to make the major points.

Reflections come in basically two forms: direct and diffuse. A direct reflection is a reflection of the light source, and is also called a specular reflection. Mirrored surfaces, for example, produce primarily direct reflections. A diffuse reflection, also known as an indirect reflection, is created when light striking a surface is scattered in a variety of directions. Matte paper, and talcum powder are two examples of diffuse reflectors. Keep in mind that no surface is a perfect direct or diffuse reflector, rather most surfaces produce a combination of both direct and indirect reflection. The differences between the two reflection types are shown diagrammatically below.





The diagram above shows the setup for a little experiment which uses a highly polished steel sheet as a direct reflector and a piece of white foam-core board as a diffuse reflector. The series of photos below shows the results for the two surfaces and two lighting positions. Note that the white board reflects back light similarly regardless of light position, while the polished plate produces strikingly different results. The direct reflector here acts in a kind of on-or-off fashion, either you see a reflection or you don't.









In the following posts, we'll dig a bit deeper into reflections and examine how they can affect our portraiture.

Monday, January 4, 2010

Nine Months, a Great Time

Happy New Year to all! I'm committed to regular posting in the new year. Let's see how I do. As always, if there is anything you'd like me to clarify or cover in future posts, please send an email to barry@portraitlighting.net. Don't be shy about adding your perspectives, corrections, or requests in the comments section. If you think something is amiss, chances are you're not alone.

First-time parents often ask what is the best time to photograph their baby. I don't think there is one right answer to the question, as you can get memorable images at any age. Nevertheless, I usually suggest 9 months if they'll only be photographing them once in their first year.

Why do I say nine months? Well, actually I should say between 7 months and 11 months, depending on the child's rate of development. The reasons are:


The child can sit up unaided.

The child is not yet inclined to immediately crawl away once seated.

The child is not yet inclined to immediately crawl away when placed on their tummy.

The child has not yet developed an elevated fear of strangers.

The child will usually interact emotionally with the photographer (expressions).

The child is more inclined to smile than at other stages.

The child can be safely propped in a variety of ways.


These are just some of the reasons I'll never pass up an opportunity to photograph a 9 month old. One and two year old children are another story, and a suitable subject for a future post.

Expect a more technically-oriented post later in this week.

Saturday, December 26, 2009

A Fill-Light Addendum

You live and you learn, and your ideas about things change. Such is the case with fill lighting for me, a subject that I explored pretty thoroughly in the Topics section of the Portraitlighting.net site. Today I'll mention two deficiencies in that treatment of the subject.

The first came to light when a commentator, on explaining the position of his fill light, said "it's perfect here, if it were any closer it would act as a main light." That statement was seminal for me. The concept was so obvious in retrospect, but somehow it hadn't seemed that important to me. Put another way, if the fill light is too close to the scene, the effects of the inverse-square law will be clearly seen, and the fill light will look like another main light. This phenomenon is seen quite clearly on the website in Example 1.3 www.portraitlighting.net/example1_3b.htm , but as it applies to the main light. In the second image in that example, the light is further back and more appropriate for fill. At that distance, there is a more general and flat sense of illumination, without the added sense of depth and form visible in the first image. Now that doesn't mean the fill light has to be further away than the main light for all applications, but for classic portraiture, where a subtle and indistinct fill is usually desired, it's a good thing to keep in mind.

The second revision relates not to position, but to number. When I wrote the piece on fill lighting, with a few exceptions, fill was considered from a single source. While it is probably true that most portrait studios have one fill light, if they have any at all, that doesn't mean having just one is best or even the most natural solution. After all, most natural-light images receive fill lighting from multiple sources and from multiple directions. Forty years ago, when softboxes and umbrellas were still rare, and large parabolic reflectors quite common, a single fill source was often not the best solution. In order to create an indistinct fill light, some photographers bounced the hard light from multiple parabolics against neutral-colored walls and ceilings to create a soft enveloping fill light. This approach created a fairly uniform fill illumination throughout the camera room, with the added benefit of no distinct fill-light shadow or catchlight in the eye. While this technique has largely been abandoned and is expensive to implement, it still has its place. It's a technique that works well for environmental portraits, especially if you have a bunch of speedlights and the walls and ceilings are reasonably neutral.